Radius >0 draws a filled 2D circle around each path pixel (distance2D <= radius).
Output contains plain /setblock commands (no mcfunction). Use copy or download to apply in-game.
Share & Import
Options & Info
- Path is specified as a list of integer (x,z) pixels. Lines between points are rasterized with Bresenham.
- Layers: number of horizontal slices. For each layer i (0..layers-1), Y = baseY + i*offset.
- When "Use relative" is checked, X/Z/Y in commands use tildes (~) relative to player/command executor.
- Share string encoding format: #/L=;O=;B=;R=;P=;BX=;BY=;BZ=;REL=<0|1>