Object | '+_1u._VF._WF+' |
x | '+_1u.x.toFixed(_QF)+' |
y | '+_1u.y.toFixed(_QF)+' |
depth | '+_1u.depth.toFixed(_QF)+' |
visible | '+_1u.visible+' |
persistent | '+_1u.persistent+' |
vspeed | '+_1u.vspeed.toFixed(_QF)+' |
direction | '+_1u.direction.toFixed(_QF)+' |
speed | '+_1u.speed.toFixed(_QF)+' |
friction | '+_1u.friction.toFixed(_QF)+' |
gravity | '+_1u.gravity.toFixed(_QF)+' |
gravity_direction | '+_1u.gravity_direction.toFixed(_QF)+' |
sprite_index | |
sprite_index | '+_XF.pName+' '+''+' |
image_index | '+_1u.image_index.toFixed(_QF)+' |
image_speed | '+_1u.image_speed.toFixed(_QF)+' |
image_blend | '+~~_1u.image_blend+' |
image_alpha | '+_1u.image_alpha.toFixed(_QF)+' |
image_xscale | '+_1u.image_xscale.toFixed(_QF)+' |
image_yscale | '+_1u.image_yscale.toFixed(_QF)+' |
mask_index | '+_1u.mask_index.toFixed(_QF)+' |
path_index | '+_1u.path_index.toFixed(_QF)+' |
path_position | '+_1u.path_position.toFixed(_QF)+' |
path_speed | '+_1u.path_speed.toFixed(_QF)+' |
path_scale | '+_1u.path_scale.toFixed(_QF)+' |
path_orientation | '+_1u.path_orientation.toFixed(_QF)+' |
path_endaction | '+_1u.path_endaction.toFixed(_QF)+' |
path_xstart | '+_1u._ZF.toFixed(_QF)+' |
path_ystart | '+_1u.__F.toFixed(_QF)+' |
alarm['+_0G+'] | '+~~_1u.alarm[_0G]+' |