from ursina import * from ursina.prefabs.first_person_controller import FirstPersonController # 1. Initialize the Game Engine app = Ursina() # 2. Define the Environment # Creating a large ground plane ground = Entity(model='plane', collider='box', scale=100, texture='grass', texture_scale=(50,50)) # Adding some "buildings" (blocks) to navigate around for i in range(10): Entity( model='cube', color=color.gray, collider='box', scale=(5, random.uniform(5, 20), 5), position=(random.uniform(-40, 40), 0, random.uniform(-40, 40)) ) # 3. Define the Player # This prefab handles movement (WASD), mouse look, and physics/gravity player = FirstPersonController() player.cursor.visible = False # 4. Define Game Logic (The Update Loop) def update(): # Simple 'reset' if you fall off the world if player.y < -10: player.position = (0, 10, 0) # Example interaction: Quit game with Escape if held_keys['escape']: application.quit() # 5. Run the Game app.run()