import pygame
import sys
import random
# 初始化 pygame
pygame.init()
# 色彩定義
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
# 螢幕大小
SCREEN_WIDTH = 640
SCREEN_HEIGHT = 480
BLOCK_SIZE = 20 # 蛇和食物的大小
# 設定螢幕
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('貪食蛇遊戲')
clock = pygame.time.Clock()
font = pygame.font.SysFont(None, 30)
def draw_snake(snake_list):
for x in snake_list:
pygame.draw.rect(screen, GREEN, [x[0], x[1], BLOCK_SIZE, BLOCK_SIZE])
def message(msg, color):
mesg = font.render(msg, True, color)
screen.blit(mesg, [SCREEN_WIDTH/6, SCREEN_HEIGHT/3])
def gameLoop():
game_over = False
game_close = False
x1 = SCREEN_WIDTH / 2
y1 = SCREEN_HEIGHT / 2
x1_change = 0
y1_change = 0
snake_list = []
snake_length = 1
foodx = round(random.randrange(0, SCREEN_WIDTH - BLOCK_SIZE) / 10.0) * 10.0
foody = round(random.randrange(0, SCREEN_HEIGHT - BLOCK_SIZE) / 10.0) * 10.0
while not game_over:
while game_close == True:
screen.fill(WHITE)
message("你輸了!按 Q 退出或 R 重新開始", RED)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_r:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -BLOCK_SIZE
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = BLOCK_SIZE
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -BLOCK_SIZE
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = BLOCK_SIZE
x1_change = 0
if x1 >= SCREEN_WIDTH or x1 < 0 or y1 >= SCREEN_HEIGHT or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
screen.fill(WHITE)
pygame.draw.rect(screen, RED, [foodx, foody, BLOCK_SIZE, BLOCK_SIZE])
snake_head = []
snake_head.append(x1)
snake_head.append(y1)
snake_list.append(snake_head)
if len(snake_list) > snake_length:
del snake_list[0]
for x in snake_list[:-1]:
if x == snake_head:
game_close = True
draw_snake(snake_list)
pygame.display.update()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, SCREEN_WIDTH - BLOCK_SIZE) / 10.0) * 10.0
foody = round(random.randrange(0, SCREEN_HEIGHT - BLOCK_SIZE) / 10.0) * 10.0
snake_length += 1
clock.tick(15)
pygame.quit()
quit()
gameLoop()