IHN.client
i build minecraft clients, web toys and games — usually crammed into one file, always dark mode, always purple.
Minecraft
2 modulesthe big one. a fabric 1.21.1 utility client — around 100 modules across HUD, render, performance, movement, chat, sound and cosmetics. RShift ClickGui, purple/black/white theme, premium unlock gate. currently getting zipped for release.
stripped-down 1.8.9 client chasing pure frames. no bloat, no lag, just fps.
Web
2 modulessingle-file crate opener. crack crates, merge the loot on a 5×5 grid, hoard your inventory. auto-merge toggle for the lazy. drop odds are public — no gacha lies here.
discord-style chat running on firebase. DMs, attachments, 100 emojis, unique usernames — and yes, the whole server gets notified when you change yours.
Games
2 modulesfirst-person maze written in lua 5.4. find the exit. move fast. you're not alone in there.
Lab
4 modulesrunning local models and wiring up my own AI setup, piece by piece.
zenith-style midi player. millions of notes raining down until the screen gives up.
learning C++ to ship real executables. respect the segfault.
python 3.13 scripts in VS Code. beginner level, dangerous confidence.
keybinds
the stuff currently bound to my brain.
now_playing
live feed from the workbench.