let system = server.registerSystem(0, 0); system.initialize = function() { this.listenForEvent("minecraft:script_logger_config", (eventData) => this.onScriptLoggerConfig(eventData)); this.listenForEvent("minecraft:item_interact", (eventData) => this.onItemInteract(eventData)); }; system.onScriptLoggerConfig = function(eventData) { this.broadcastEvent("display_chat_event", "Gun Script Initialized!"); }; system.onItemInteract = function(eventData) { let item = eventData.data.item; let player = eventData.data.player; // Check if the item is a gun (you'd add your gun item logic here) if (item.id === "minecraft:bow") { this.fireGun(player); } }; system.fireGun = function(player) { this.broadcastEvent("display_chat_event", player.name + " fired the gun!"); // You can spawn a projectile here (e.g., fire a projectile from the player) let playerPosition = player.location; this.spawnProjectile(playerPosition); }; system.spawnProjectile = function(position) { // Create a simple arrow projectile (you could make this more complex) this.broadcastEvent("display_chat_event", "Projectile fired at " + position); let arrow = this.createEntity("minecraft:arrow", position); this.activateEntity(arrow); };