let system = server.registerSystem(0, 0);
system.initialize = function() {
this.listenForEvent("minecraft:script_logger_config", (eventData) => this.onScriptLoggerConfig(eventData));
this.listenForEvent("minecraft:item_interact", (eventData) => this.onItemInteract(eventData));
};
system.onScriptLoggerConfig = function(eventData) {
this.broadcastEvent("display_chat_event", "Gun Script Initialized!");
};
system.onItemInteract = function(eventData) {
let item = eventData.data.item;
let player = eventData.data.player;
// Check if the item is a gun (you'd add your gun item logic here)
if (item.id === "minecraft:bow") {
this.fireGun(player);
}
};
system.fireGun = function(player) {
this.broadcastEvent("display_chat_event", player.name + " fired the gun!");
// You can spawn a projectile here (e.g., fire a projectile from the player)
let playerPosition = player.location;
this.spawnProjectile(playerPosition);
};
system.spawnProjectile = function(position) {
// Create a simple arrow projectile (you could make this more complex)
this.broadcastEvent("display_chat_event", "Projectile fired at " + position);
let arrow = this.createEntity("minecraft:arrow", position);
this.activateEntity(arrow);
};