import pygame import time import random # Initialize Pygame pygame.init() # Define colors white = (255, 255, 255) yellow = (255, 255, 102) black = (0, 0, 0) red = (213, 50, 80) green = (0, 255, 0) blue = (50, 153, 213) # Set display dimensions width = 600 height = 400 display = pygame.display.set_mode((width, height)) pygame.display.set_caption('Snake Game') # Set game clock clock = pygame.time.Clock() snake_block = 10 snake_speed = 15 # Define font styles font_style = pygame.font.SysFont("bahnschrift", 25) score_font = pygame.font.SysFont("comicsansms", 35) def display_score(score): value = score_font.render("Score: " + str(score), True, black) display.blit(value, [0, 0]) def draw_snake(snake_block, snake_list): for x in snake_list: pygame.draw.rect(display, black, [x[0], x[1], snake_block, snake_block]) def message(msg, color): mesg = font_style.render(msg, True, color) display.blit(mesg, [width / 6, height / 3]) def game_loop(): game_over = False game_close = False x1 = width / 2 y1 = height / 2 x1_change = 0 y1_change = 0 snake_List = [] Length_of_snake = 1 apple_x = round(random.randrange(0, width - snake_block) / 10.0) * 10.0 apple_y = round(random.randrange(0, height - snake_block) / 10.0) * 10.0 while not game_over: while game_close == True: display.fill(blue) message("You Lost! Press C-Play Again or Q-Quit", red) display_score(Length_of_snake - 1) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: game_over = True game_close = False if event.key == pygame.K_c: game_loop() for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x1_change = -snake_block y1_change = 0 elif event.key == pygame.K_RIGHT: x1_change = snake_block y1_change = 0 elif event.key == pygame.K_UP: y1_change = -snake_block x1_change = 0 elif event.key == pygame.K_DOWN: y1_change = snake_block x1_change = 0 if x1 >= width or x1 < 0 or y1 >= height or y1 < 0: game_close = True x1 += x1_change y1 += y1_change display.fill(blue) pygame.draw.rect(display, green, [apple_x, apple_y, snake_block, snake_block]) snake_Head = [] snake_Head.append(x1) snake_Head.append(y1) snake_List.append(snake_Head) if len(snake_List) > Length_of_snake: del snake_List[0] for x in snake_List[:-1]: if x == snake_Head: game_close = True draw_snake(snake_block, snake_List) display_score(Length_of_snake - 1) pygame.display.update() if x1 == apple_x and y1 == apple_y: apple_x = round(random.randrange(0, width - snake_block) / 10.0) * 10.0 apple_y = round(random.randrange(0, height - snake_block) / 10.0) * 10.0 Length_of_snake += 1 clock.tick(snake_speed) pygame.quit() quit() # Start the game game_loop()