import pygame
import time
import random
# Initialize Pygame
pygame.init()
# Define colors
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# Set display dimensions
width = 600
height = 400
display = pygame.display.set_mode((width, height))
pygame.display.set_caption('Snake Game')
# Set game clock
clock = pygame.time.Clock()
snake_block = 10
snake_speed = 15
# Define font styles
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
def display_score(score):
value = score_font.render("Score: " + str(score), True, black)
display.blit(value, [0, 0])
def draw_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(display, black, [x[0], x[1], snake_block, snake_block])
def message(msg, color):
mesg = font_style.render(msg, True, color)
display.blit(mesg, [width / 6, height / 3])
def game_loop():
game_over = False
game_close = False
x1 = width / 2
y1 = height / 2
x1_change = 0
y1_change = 0
snake_List = []
Length_of_snake = 1
apple_x = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
apple_y = round(random.randrange(0, height - snake_block) / 10.0) * 10.0
while not game_over:
while game_close == True:
display.fill(blue)
message("You Lost! Press C-Play Again or Q-Quit", red)
display_score(Length_of_snake - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
game_loop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block
x1_change = 0
if x1 >= width or x1 < 0 or y1 >= height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
display.fill(blue)
pygame.draw.rect(display, green, [apple_x, apple_y, snake_block, snake_block])
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
if len(snake_List) > Length_of_snake:
del snake_List[0]
for x in snake_List[:-1]:
if x == snake_Head:
game_close = True
draw_snake(snake_block, snake_List)
display_score(Length_of_snake - 1)
pygame.display.update()
if x1 == apple_x and y1 == apple_y:
apple_x = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
apple_y = round(random.randrange(0, height - snake_block) / 10.0) * 10.0
Length_of_snake += 1
clock.tick(snake_speed)
pygame.quit()
quit()
# Start the game
game_loop()